All Rights Reserved. Cyberpunk precursor d20 cyberscape pdf and novellas in. First major solo work for d20 cyberscape pdf d20 Modern line. This is a compilation of the last 28 pdf share threads. Cyberspace Chicago Arcology.
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Enjoy a skirmish with the Knights of the White Wolf and perhaps gain a very surprising reward. Night of the Nosfera-trolls Vampires: elegant and sophisticated creatures that prowl the night in an eternal search for blood to sustain their immortal existence. Intelligent, graceful, and powerful. At last, the two have finally become one. A Half Hearted Sigh The twin brother of a vile Necromancer wants help hunting down this slur on his family name.
However, there are other plots afoot that make the quest less than straightforward. Are you for them, or against them? And just what are they really up to? Lowebrau The Bierkrieg. A festival not for the faint of heart or weak of liver. Amusements, attractions, and hidden dangers. The Daemon of Dresschler Abductions in the village of Dresschler, murderous banditry, indifferent authorities.
Something unspeakable is lurking in the hills and it has a very specific appetite. Its origin is uncertain, its powers unknown, but one thing is for certain, murder is its intent. The enemy within has been thwarted, but what of the enemy without? Part 1 Fragments of Twilight The adventurers may have thought that saving the Empire called a premature end to their days of high adventure, but the Incursion of Chaos still looms on the horizon.
When that foul day finally comes it will require people of exceptional skill and bravery to save the Old World from destruction. Preceding this nightmare is another threat, lesser in power but insidious and exploitative of the situations left after the Enemy Within. There is an ancient force, one bent on bringing low the lands of the Old World and it has seen the chance to act. Part 2 The Ulthuan Keys The first battles have been waged and the Empire has seen the face of their foe.
Emperor Heinrich decides to risk a visit Ulthuan, to try and enlist the aid of the High Elves. The adventurers are charged with another mission, to see if there is any more information on the purpose of the strange artifact in their possession.
It is a quest that carries them all over the strange and sometimes terrifying realm of Ulthuan. As agents of the Emperor, the adventurers are given command of a regiment of Imperial troops, and sent south to recruit as many of the Border Princes as they can.
The longer the Princes hold back the enemy, the longer the Empire has to prepare its defences, and the more time they will have to seek out a lost Dwarven fortress, where forbidden knowledge offers hope, and unknown hazards offer damnation. Part 4 Drachenfels 2 Maps Castle Drachenfels has risen anew. The looming Incursion of Chaos has made the Winds of Magic potent and the raw power floods into the diabolic structure. Can the adventurers enter the castle, survive its many deranged horrors, and retrieve the vital artifacts they seek before the Great Enchanter awakens?
Fresh foes, new friends, and a strange new world to explore. A complete guide to the Gromril Coast, to Port Heldenhammer and its denizens, and rules for travel, movement, weather, foraging, hunting, and random encounters. Part 2 The Map A desperate man offers the adventurers a map that cost the lives of many men and nearly drove him insane during its acquisition. If they buy it, where will it lead? To ruin? Or to riches?
Shares in the wealth are promised, but so to are shares in the dangers that lurk in the depths of the jungle and perhaps within the ruin itself Part 4 The Quest of Lord Bathryll A High Elf Mage Lord arrives from Saphery. He requires samples of certain plants and intends to do none of the work.
If the adventurers can find them for him, he has an even more interesting quest lined up. A pygmy Witch Doctor, overcome by evil and slain by his own kind. What strange relics and hidden truths lie in his final resting place?
Part 7 The Curse of Port Heldenhammer The days of the port are numbered unless something can be done to stop the evil that threatens all. When taking a message to what is now Dead-town, he tripped over something in the sand.
A staff of impervious unearthly metal is now in his possession and he can feel it trying to drain his will and take him somewhere. Clearly, it must be important, and what is important is always valuable. However, he wants an escort to protect him on this journey, and so he comes to the party, offering them a share in whatever lies at the end of his quest. This adventure takes the party deep into the jungle and to a place the likes of which no mortal being in the Old World has seen in thousands of years.
They have a chance to discover the awesome truth behind the Gromril coast, and to gain insight into the terrible doom that is about to threaten it. Part 10 Colony of the Damned A showdown in the port leads the party on a river voyage to visit the infamous Voller family who run the slave colony in the mountains. The visit quickly embroils them in scandal, intrigue, ancient feuds, mayhem, evil, and insanity.
Part 11 Plague Storm A devastating plague called the Rupture Blight threatens the port and indeed the entire coast. Dare you see what uncanny oddities and startling exhibits of the strange and unnatural cruise the coast of Lustria? Part 13 Trouble In Dead-Town The adventurers are entrusted with scouting the Bretonnian colony that is suspected of sponsoring the recent attack on Port Heldenhammer.
The peace of the Port is in jeopardy, but who will stand against them? Part 15 The Unveiling Strangers in Port have an offer for Geschenk, one that may unite her with her lost past, but at what cost?
Word comes from Paradis Vert - they have unwelcome visitors and need help, desperately. The party are asked to mount an expedition upriver, because their non-military appearance may stop the Slann acting immediately.
Once the Captain is warned, they can bring him back, and with Reiksguard defending the port, should the hostile plants mount an attack, victory is assured. However, things have gone terribly wrong at the Slann city. The party find a scene of carnage and insanity, Klaus is far removed from the man they once knew, and they face a twisted choice where defeat permits victory.
Werewolf: The Forsaken adventures.
d20 Modern Unlimited Forums
Shadow Chasers: In this game mode, inspired by shows like Buffy the Vampire Slayer , normal Dungeons and Dragons monsters roam the earth. These beings, known as Shadow Creatures, came here from alternate worlds. They have no memory of life before they arrived, and depending on their personalities, they either settle down and get a job or need to be exterminated by the player characters. A normal person would look at an Ogre and see a tall man, or look at a Dragon and see a small Chinese man a definite case of not judging a book by its cover.
Category:Cyberpunk role-playing games
Enjoy a skirmish with the Knights of the White Wolf and perhaps gain a very surprising reward. Night of the Nosfera-trolls Vampires: elegant and sophisticated creatures that prowl the night in an eternal search for blood to sustain their immortal existence. Intelligent, graceful, and powerful. At last, the two have finally become one. A Half Hearted Sigh The twin brother of a vile Necromancer wants help hunting down this slur on his family name. However, there are other plots afoot that make the quest less than straightforward.
d20 Cyberscape, softback sourcebook for d20 Modern
Want to Read saving…. This chapter contains some creative combinations of cybernetics and other rulesets, including two pages of FX Cybernetics, a combination of cybergear and magic. These are interesting concepts, if a bit overly focused for advanced classes. Pages using deprecated image syntax. Ash Murdock rated it liked it Sep 18, It facilitates the playing of campaigns in the far futureusing elements such as cyberneticsmechamutationsroboticsspace travelstarshipsand xenobiology. Ashley Hubbard rated it really liked it Dec 02, Eric Johnson rated it really liked it May 10, With five advanced classes, nineteen pages of cybernetic devices, and the extremely useful Gadget System, not to mention the expanded computer rules and inclusion of an updated version of the VRNet web enhancementmore extreme cybernetics concepts including magic and nanites, and four nice futuristic starting occupations, this book contains a respectable amount of crunch for a page book, without being merely a book of rules.