COH WEHRMACHT GUIDE PDF

King Tiger Wehrmacht is the most diversified faction, in terms of units. In opposition to the versatile armies fielded by the Allies, every unit has a specific role on the battlefield. Usually, the majority of the units of the Wehrmacht are more expensive or available later, but they are much better at fulfilling their roles than their allied counterparts. The Wehrmacht is capable of fielding 18 different units: 6 infantry support units, 3 infantry squads, 3 medium vehicles, 2 light vehicles, and 4 tanks. Their early force is very dependent on weapons teams, which are less mobile, but can deliver very heavy firepower for basic infantry squads. Later, they will be supported by medium vehicles and heavy infantry.

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It has the speed to catch Soviet vehicles and the armor to resist instant critical hits from anti-tank grenades and T ram maneuvers. Here is a list of special units available to German commanders. Artillery Field Officer A tough short-range unit that can increase the accuracy of nearby units and order all nearby artillery to bombard an area. A decent support unit that is best used with a group of allied infantry. The squad consists of an officer and three grenadiers.

If the officer is killed, the squad will be unable to use the special abilities until reinforced. Opel Blitz Cargo Truck This unit has no offensive or defensive capabilities, but will increase the amount of fuel and munitions that a sector provides. Production cost: manpower Population cap: 0 No veteran bonuses Tips: The Cargo Truck is completely defenseless and will light up a sector bright yellow when set up.

Make sure to hide it or give it an easy escape route to safety so you do not lose your investment. Only one cargo truck may set up in a sector at a time. Pak 43 Emplacement Requires 8 Command Points. Static emplacement built by pioneers. Position the Pak behind shot-blockers and use other units to provide line of sight. Try to place your howitzer in a location where it will be difficult for the enemy to gain line of sight on it and destroy it with artillery or airstrikes.

If you are nearing pop-cap but have plenty of manpower, consider killing the crew of your artillery piece with a grenade and re-crewing the weapon with a squad that has lower pop-cap upkeep. Great for quick barrages then moving to support other troops. Vulnerable to enemy anti-tank and mobile weaponry. Production cost: manpower, 40 fuel Population cap: 6 Abilities: Show Spoiler Tips: Incendiary mortar barrage is excellent for killing snipers and for forcing weapon teams to reposition.

Use shift-right-click to issue commands after ordering a barrage. High health, high armor, great mobility, and a devastating shot that can take out any unit. Vulnerable only to the strongest of Soviet anti-tank weaponry and can sustain many shots from the average tank. Production cost: manpower, fuel Population cap:

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